Achtung! Ich kommentiere im folgenden Text viele Aspekte der Mass Effect-Serie, unter anderem das Ende des dritten Teils. Da ich nun die Serie zum ersten Mal komplett bis zum Ende durchgespielt habe, habe ich ein paar der Gedanken, die mich dabei begleiteten und dir mir währenddessen kamen in eine Briefform gebracht. BioWare gibt ja selbst an, ihre Fans ernst zu nehmen, weswegen ich mir dachte, dass es dort vielleicht auch Interesse fände. Falls eine Antwort eingeht, werde ich berichten. Ach ja, da die Jungs drüben höchstwahrscheinlich kein deutsch sprechen und ich das Spiel eh in englisch gespielt habe, ist der Brief selbstverständlich in derselben Sprache gehalten, zum Übersetzen war ich dann auch zu faul.
Hey folks at BioWare!
Let me first of all thank you. Thank you for the adventurous
journey it has been with my personal Commander (Chris) Shepard
through the course of an outstanding gaming experience spanning three
titles and some additional side missions. Before that, I have only
very rarely been that much moved, that much motivated to follow a
games' story and its characters (specifically in Final Fantasy VII
and VIII).
I only got into the Mass Effect series not long before the
release of the second game, but when I first started this, I knew I
was going to witness something great. Generally, I am a big fan of
science-fiction rather than fantasy which I for myself have just seen
too much of. So when I heard of the second part, it looked really
promising and thus I tried the first part which I got pretty cheap by
the time.
What can I say, even the menu music got me right from the
start. That is always a good point because I definitely am into
good soundtracks for they can totally enhance the overall experience
and give special moments in the game that certain feel. After I
created my very own Shepard and the quest, whose significance I
could not even think of at that time, started, I was happy. I had a
complete galaxy filled with interesting characters of which some I
came to make really good friends with, alien races, wonderfully
written dialogues, an overwhelming story that would only slowly start
to unfold, fast action-packed combat sequences and all that
underlined by some of the greatest pieces of gaming score I have ever
heard.
Honestly, as I said, I really like to listen to good gaming music
and no one would question the Japanese Mr. Uematsu to be one of the
greatest musicians of his kind. Yet still, as I heard Vigil
the first time, it had a very specific effect on me. Combined with
the scene where you are talking to the VI of the same name, it felt
just perfectly fitting. Listening as that tens of thousands of years
old computer was telling you about the fate of the Protheans just
gave me the shivers, in a positive manner of speaking. And even just
listening to the score piece itself makes me feel kind of calm,
peaceful. It's absolutely amazing and I found myself having it set to
repeat so I would listen to the track over and over again for, like,
an hour or two. It does not get boring ever. I have come to think
that it became some kind of core musical piece of my life actually.
So thank you for that, too.
Then there are the decisions you face and that sometimes really
made me sit back and think about. As I try to be more or less a nice
person in my real life, I took the renegade approach in the game for
the fun of it. At the end of each of the games, my character screen
would tell me that I still am at least 20 to 30 percent a softie as I
could just not take some of the renegade choices (I have only seen a
video of the renegade scene with Mordin Solus, who could even DO
that?). While some things were easy, like punching the bitchy
reporter (nice running gag by the way), I could never take a renegade
decision against some of my squad mates, especially friends or love
interests. So I always ended up with a few paragon points, but i
called that my "lawful evil" alignment in a way, because I
only acted bad at people that deserved it and treated the ones close
to me nice. Also I would usually not abandon any side mission just
because I did not like the character offering it to me (although that
seemingly happened in the third game).
The consequences of those choices sometimes were hard to take at
times. When I got to the scene on Tuchanka, where I had to cure the
genophage to get the support of the Krogan and Mordin told me he had
to do the manual adjustments on his own... I admit it, I was so
surprised and overwhelmed that I actually felt tears on my face
(which does not happen usually). Then, again, Vigil was played
in the background and Eve's funeral was shown which made it only
worse. It took me some time to be able to play on afterwards. A great
example on how truly outstanding this game can be.
On the other hand, and I felt that especially in the third game,
decisions only feel like you have a certain freedom of choice but do
not actually change much. One example I faced was the decision to end
or save the life of the Rachni queen in Mass Effect. As I took the
renegade approach, I killed the hideous creature. Searching
YouTube-Videos, I found out, the only mentioning in the second game
would have been an Asari on Illium talking to me, which is not
actually much. In the third part, there would have been a reunion
during a side mission where I could have saved her again, thus
getting her help on the Crucible. Instead, I met some random breeder
queen which I indeed saved for the help she offered. So until that
point, the choice I made two games before, did not even matter! Later
I got a very brief side note that the breeder queen betrayed me,
which cost me a few war asset points. I found out that would have
never been the case with the "true" Rachni queen from the
first game. The choice felt much more grave in the first game than
the eventual outcome. The biggest decision at the very end of the
second game: Destroying the Collector base or leaving it intact,
handing it over to Cerberus. What do you get? One of two different
war assets, that's basically it. That is not how the consequence of
such a big choice should feel to me. I felt it could have meant more,
made a bigger difference, I simply would have preferred more impact
of the consequences of my decisions.
Even more so at the end of the last game. I know that I am only
one of many complaining about the ending, but that does make it only
more meaningful. As I invested quite a lot over the last years, a lot
of money, not only for the games (of which I even own both the second
and the third part as Collector's Editions) but also for DLC, lots of
time, because I tried to discover nearly everything (at least as much
as I could) which in the end put around 150 to 200 hours of intense
gaming on the record (plus the not accounted time for redoing scenes
for fun or cause I died trying) and last but not least lots of
emotions ranging from joy and happiness to total sadness and shock -
hell, I really love some of those characters! -, I felt this
conclusion to be pretty shallow. I mean, this is supposed to be the
outcome of not only the third game itself, but for the entire series
of all three games, so I expected something epic, probably some
incredibly long video sequence (like Final Fantasy games often
feature) or at least some really "vastly" different
endings, like it has been quoted over and over again (I actually
found a nice compilation of pre-release quotes on the BioWare forums
themselves:
http://social.bioware.com/forum/1/topic/355/index/10056886).
The ending we got now still is, in a way, epic, but it just does
not seem completely right or satisfying to say the least. It was said
that there would not be "A, B and C"-like endings to choose
from, but then again, this is pretty much exactly what we have been
presented - provided that you have the right amount of EMS points
without playing multiplayer, otherwise it could be even less of a
choice. There is no final obstacle to overcome, no endboss of sorts
(if you count "Marauder Shields" out), the only thing that
players have to face is the fact that some ghostly, god-like child
appearance presents them its solutions to the situation in a short
monologue (I do not call this dialogue if the options do not
change even the slightest thing). This feels like some last minute
deus ex machina somebody came up with because there was just no more
time (granted by the publisher?) to work out any real
solution(s). This is only confirmed as the suspicion it is by
the fact that Shepard seems to be in total acceptance of the things
he is told. No renegade interrupt for just telling the thing to shut
the hell up? Not even contradiction, Shepard seems to just assume he
is being told the ultimate truth. How can that be? He always had
the freedom of choice, he could always step away if he did not want
to help anybody or even punch or shoot somebody when interfering. No
he is forced into one of three options, all of which are bad in the
end.
Why do I have worked so hard on brokering peace between the Geth
and the Quarians (one of the greatest and most emotional moments,
especially as I chose Tali to be my love interest since Mass
Effect 2) only to be told now that I have to wipe them out if I
truly want to eliminate the Reapers? Where is the logic in that? EDI
does also count as synthetic life, right? So she will as well be
destroyed - I have to willingly kill one of my crew members! Also,
why does the appearance not even take the fact of the newly achieved
peace into regard, as it only tells how "the created will always
rebel against their creators" (By the way, it created the
Reapers, right? What about them rebelling against it?)? As I had
finally resolved the Geth-Quarian conflict, the Geth were at total
peace with the Quarians, inviting them back to their homeworld - not
even mentioning the fact that it was the creators who rebelled
against their creations in this case... Overall, the sense of its
talk is not believable - it creates synthetic beings (Reapers) to
"save" (by making them "ascend") everybody (at
least everybody able to speak and read) from being killed by
synthetics? I understand now, what "cycle" in this case
truly means...
Also, why the hell is the Normandy... where IS it exactly in the
ending scene? And how? Last thing Joker told Shepard was that he
would be rejoining Sword Forces in earth orbit. Now he is flying
around somewhere in space, crashing the ship on some unknown jungle
world. Why does the Normandy even crash? The colored wave did not
seem to damage any other ship (besides the Reapers in case of
the red option), so why the Normandy? It also seemed pretty magical
to me that my squadmates, who presumably died when Harbinger (It was
Harbinger, right? His role got so diminished from the big boss he
seemed to be in the second game) set out to his final attack near the
Citadel beam were seen stepping out of the crash-landed ship. On one
hand, I was happy to see them alive and breathing (especially my love
interest of course), but on the other hand, how could they have been
saved and why would they let Joker escape the battle? Did they all
turn their backs all of a sudden? Not very realistic in my opinion.
Then the mass relays are destroyed. All of them. The last time
that happened, the Batarians wanted Shepard's head for killing
hundreds of thousands of their people, because the explosion wiped
out an entire solar system. Is there really a difference between an
exploding relay and an exploding relay? Then again, with the relays
gone, do I have to feel shameful for gathering nearly every fleet in
the galaxy around earth? As Turians and Quarians are not able to eat
human food, they are most probably the first ones starving to death
(if the Quarians brought their live ships, they might survive a
little longer). With earth widely in ruins there will not even be
enough food for humans, I assume. So did I doom the entire fleets to
their certain deaths in the Sol system? Not exactly what I would call
a happy ending, at least they cannot sue the now dead Shepard for it.
Questionable to me was also that in the blue version the Citadel
stays intact, as some sort of control station for the Reapers, I
guess. But why is it destroyed in the green version? The Reapers are
still there and might need some guidance with the now radically
changed situation. If you destroy them, okay, no more control of any
kind is needed, understood. But if you keep them in either way, I
assume there will be a need for some sort of master control. That is
one thing that came to my mind when I tried out the different colors.
The fleets themselves look little different in the battle
cutscene, it merely matters if you have the Geth and/or Quarian fleet
and if your EMS rating is high enough to not have too many casualties
right away. Why do I not see any of the assets I collected, sometimes
not only by scanning planets, but through real side missions, like
the enhanced Cerberus fighters or the three mercenary groups? I did
not expect them to be featured in major scenes but just as some side
notes, acknowledging that they are really there.
Overall, whatever color one chooses, the sequence following shows
little difference except the color tone. I know the consequences
afterwards might be different, but nothing of this is even hinted at.
I only get a short cinematic with vivid colored "explosions"
that cross the galaxy.
There is no such thing as closure as it was promised beforehand.
How will the situation work out with all the fleets in earth orbit
but no more mass relays to travel home by? What will happen to my
crew, stranded on some planet? Will Tali be grieving me? Will my
ultimate sacrifice be honored and they might name a planet Shepard?
Or is this one-second-sequence that I got after I raised my readiness
rating by multiplayer true and Shepard does still live? But if, where
is he and how did he miraculously survive yet another certain death
situation?
Do not get me wrong, I am absolutely okay with the concept of the
hero making the ultimate sacrifice to be able to save the galaxy. So
I was actually thinking that Shepard will most probably die at the
end of his fight against the reapers. But the way in which this is
presented, does not quite match the sacrifice he makes. There is no
reward for the gamer, no really epic aftermath. It just does not feel
as if I achieved the ending, I have not actually earned it. All I
have to do is pick the color in which the ending is presented. And
facing this after not only one, but as I already stated, the complete
journey through all three games, is just too shallow. I would really
like to see some of your staff taking the courage to step up and
simply explain their thoughts on the ending and not saying something
about "artistic visions" again. I do not know what could
possibly be so hard about that, except there is no explanation
besides the plain fact that there was too little resources. Yet I do
hope that over the course of the last years, you had a more or less
clear idea of what the end should look like and are able to present
and explain your vision to the folks how do not seem to quite get it.
Then there is one thing I personally encountered: When I destroyed
the Reapers, I got some very short black and white flashback scenes
of Joker, Anderson and Liara. But why am I shown Liara, which I only
chose as a love interest in the first installment? Afterwards, I went
with Tali for the next two games, so I expected her to be in Liara's
place.
I of course have heard the news of the announced "Extended
Cut" you intend to be releasing in summer. Cautiously I also
noticed you saying that there will be no fundamental change that
seemed to be needed regarding the feedback from the fans you are
getting. I still have hope that you guys WILL get this totally
important scene, this very ending to the Mass Effect series
done in the appropriate way, epic and with answers and closure and
all. On the other hand, I do am afraid that somebody in a higher
position will have you stick to your "artistic integrity"
and actually have the defining moment of one of the very best (if not
THE best) gaming series around ruined forever. Thinking of Vigil
again (and I am actually listening to that piece right now), I know
you CAN do it. Please, do it for the people you sell your games to.
Do it for the fans. Do not make me cry again.
Sincerely yours,
Chris
Darüberhinaus habe ich den einen oder anderen interessanten Link zu dem Thema gefunden:
The Writer's Block mit einem Artikel zum Ende aus der Sicht eines Schriftstellers
Angry Joe's 10 Reasons we hate Mass Effect 3's ending sehr amüsante Zusammenstellung
Marauder Shields Comicserie um ein alternatives Ende, unglaublich großartig
Du hast also mein Blog gefunden. Ob durch Zufall oder Absicht, du bist jetzt hier. Bleib gerne ein Weilchen und schau dir an, was ich so zu virtuellem Papier gebracht habe. Das wird vermutlich nicht immer deinen Geschmack oder dein Interesse treffen. Vielleicht ist ja der eine oder andere Post dabei, der dich zum Schmunzeln oder sogar zum Lachen bringt, dich zum Nachdenken anregt oder dich im Zweifel einfach nur verstört am Kopf kratzen lässt. In diesem Sinne: Viel Spaß beim Rezipieren!
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